These are also issues for campaign design, but they deal with what the GM prepares. They describe the characteristics of the campaign or setting. (The word "diagetic" is purported to mean setting-related; confirmation of this is still being sought.)
Realistic |-|-|-|-|-|-|-|-|-|-| Fantastic 0 1 2 3 4 5 6 7 8 9 10
This is a measure of the extent to which a setting abides by the same physical, sociological, and psychological rules that govern the real world. (Of course, we may not all completely agree on what those are!)
Nihilistic |-|-|-|-|-|-|-|-|-|-| Heroic 0 1 2 3 4 5 6 7 8 9 10
Will the PCs prevail against overwhelming odds? Or are the PCs doomed, and it's only a matter of time?
Mundane |-|-|-|-|-|-|-|-|-|-| Conflictual 0 1 2 3 4 5 6 7 8 9 10
Is the setting rife with conflict (war, political intrigue, famine, religious conflict, etc.)? Or are things pretty quiet, and it's up to the PCs to find something interesting to do?
Note on Terminology: "Mundane" seems to imply "boring", which is not really the intent.
Outline | Preparation | Diagesis | Improvisation | Metagame
Last updated: 12 October 1995 Send comments to: axes@occam.com Copyright © 1995 Leon von Stauber. All rights reserved.
| |